Where your heart is

"Want the things you care about, desire them , strategize to get them-but never take them seriously. Play at getting them, play hard, play as if the game were a war game. But then, after the war, after the strategizing, learn to treat these very things you want indifferently... You play with them, fight for them but...Don't count on any of them or you become their slave"

Name:
Location: Singapore

Monday, October 31, 2005

An Insight into Primitive Society

They were so bored of playing dota tonight that they decided to try a cheapo version of the game -- 'Uther's Party'. Although the heroes used were dota heroes and were given skills for the purpose of the mini games, there the similarity to dota ends. Whereas in dota you have differing abilities, and complex strategies and can heal wounds and revive after death, in Uther's Party everyone starts out equal and you basically try to come out tops in a mad scramble to stay alive the longest, or to kill the most, or to complete a simple task without dying. Sometimes you were allowed to sabotage the other players so that they would die first and leave you the last man standing -- the victor of the field.

In one of the games a bunch of stealth assasin characters were trapped within the spokes of a burning wheel and would try to run as the wheel turns. The ability given to the players was 'Purge', a slowing skill to be cast on other players, which would be devastating as the moment you touched the burning spoke 'poof' you would die, no healing, no second chance. Most of the mini games were crafted along these lines, where you would try to keep alive the longest, one way or another. It was a desperate effort not to die first, even at the cost of another's life, truly a dog-eat-dog world.

That game was reminiscent of a primeaval world, where no alliances were forged and no interaction made on a level higher than 'kill or be killed'. It was a digital rendition of a Hobbesian concept of a primitive society, where life was 'nasty, brutish and short', where people died like flies and no one was more concerned. So this was what would become of society if there was no civilisation. Some interesting phenomenon were noted which shall be briefly described here:-

The 'Kill the Weakest' Mentality
This was observed in games in which the intention was to kill the other players and remain alive the longest. The players immediately identified the person who unfortunately had the shortest life and finished him off first. They then turned on the next weakest. Isn't this just an animal-like mentality of turning on the weakest of the pack? A bit like 'Survivor' to me.

The 'Stay out of the Fray' Phenomenon
Those who managed to do that, and hide unnoticed in a corner until the others had finished killing each other off scored better and survived longer than those who jumped headlong into the fray and started bashing other people up instantly. This seems like a sensible principle represented in miniature in this game, and one that is immediately applicable to everyday life.

There were other principles from which interesting lessons can be drawn:-

Don't be at the scene when shit happens
Sometimes when a player dies he explodes, or when an 'abomination' dies he blows up violently and those who are near take the damage. The moral? Keep clear of trouble, even when it does not involve you directly, to avoid being hit by flying shit.

Run ahead while someone else takes the blows
If you simply can't avoid all the shit flying around, then run ahead while someone else is standing in front of you, taking the shit. Too bad for the poor loser, but at least you keep your nose clean. That was what my brother did, reaching the end while another player became his 'meat shield'.

And another general principle:-

Just because that place was previously safe to hide in does not mean it always will be
Especially when computer aimed random bombs are being dropped over the entire map. Maybe the safest place to hide is one on which a bomb has just been dropped -- the principle that lighting is supposed to never strike twice.

Skill seemed to help the players, but sometimes even the most skilled player cannot avoid a lousy day.

People got bored after a few thrilling bouts of Uther's. There was not much of the question of honing one's skill, so the game was not excessively playable. Nevertheless, it was rather diabolical the way the creators of this little game placed things so that desperation was pitted against desperation. All the players were as prisoners and animals in a gladiator's pit, fighting teeth and nails to the bitter end.

It was still quite funny, though.

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Sunday, October 23, 2005

A mundane day

This post is going to be a narrative, what-I-did-today sort of post, partly because I feel the need to get back into blogging mode, and partly because my mom has complained that my blog has been too quiet of late, as indeed it has.

Just came back from work and had a game of dota with those guys. The hero that I'm training to use, Sand King -- a sort of scorpion, is getting quite fun to use, for reasons which I will not elaborate on here, for fear of boring the non-dota players. I might have played more, but for the unexpected sms from the manager guy at the restaurant at which I work, 'reminding' me that I was to come in that night. Actually, he did not tell me I had to come in in the first place. But since I did not make it clear that I could not work, and since I really had not planned anything unalterable, I went, a little grumpy about this, and privately resolving that I would tell him I could not work until the exams ended. Still, the night passed quickly and ended on a fairly positive note as most of my work nights at the restaurant usually do. I found myself on my way home, not terribly regretting the night spent working, even though it seemed like a tedious chore earlier.

Washed my hair and waiting for it to dry thoroughly before bed. Meanwhile, I had a chat with my clustermate on food thefts in the cluster. Bother. I decide that I will email the cluster about it and try to appeal to the better nature of the thief so that she will keep her hands to herself in the future. I privately have my suspicions about the thief, but what my clustermate says is true -- suspicions will only destroy the genial atmosphere of the cluster and foster unwanted hostility. Lousy thief. Why does a cluster get them now and then? I feel terribly inclined to be prejudiced against a certain clustermate of a certain nationality, but this is irrational and I know it, haha, so I shan't even say it here.

What else did I do today? Oh, I went to bind my notes, DIY, using the machine in the Incubation Centre, even though I am now thankfully, no longer an exco member of that club. But I believe some respect is still due to me as a past exco, so I avail myself of the binding machine in the centre when I need to.

Went Clementi shopping and stocked up on fruits and snacks, haha. Exams are coming and one needs provisions to withstand this long siege of mind and body. Lots of snacks. Ok, ok not going to pig out by myself, ok? They are to be shared, and the burden of the extra calories will be distributed amongst many...

Wah, time to sleep, else even caffeine won't be able to keep me awake during the sermon tomorrow. Very bad form to sleep in church. Very.

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